



                   Schurick the Greatest & Mr. Bean Ltd.


                            Is proud to present:








                    A BEGINNER'S GUIDE TO SAVING THE EARTH



 











                                                                                 
                                  Yo All
                   MicroProse's Ufo: Enemy Unknown players!
================================================================================

  I'm proud to present to you this text, which is taken from a magazine called 
                     " PCGamer " the edition of July 1994.

================================================================================

             I coudn't get the first part of the text :( , sorry.
________________________________________________________________________________

           Well it's said to be A Beginner's Guide To Saving Earth.
________________________________________________________________________________
                                                                                
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                                                                                   
                                                                                
Contents:
                                                                               
1) Tactics
2) Play Safe
3) Be Methodical
4) Know the Controls
5) Know the Battlefield
   a) Crash sites
   b) Ground Assaults
   c) Terror Sites
   d) Base Defense
   e) Alien Bases
6) Capture Aliens
   a) Alien Soldiers
   b) Alien Medics
   c) Alien Engineers
   d) Alien Navigators
   e) Alien Leaders/Commanders
                                                                                 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                                                                                
1) Tactics                                                                      
                                                                               
Being able to successfully complete the ground combat mission in UFO: Enemy Un-
known is just as important as managing the strategy side of things. For a 
start, ground combat missions have a large influence on your monthly rating(un-
less u have a cheater),and thus directly affect your funding. In addition, only 
by capturing living aliens can you learn enough about the enemy to finish the 
game, and only by having highly experienced troops will you be able to succeed 
in the final missions. Unfortunately, due to the virtually limitess number of 
different situations than can arise, it's much harder to give specific advice on 
this area of play. The following, then, are simply broad guidelines that cover 
the main aspects of combat missions.
                                                                                
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                                                                                
2) Play Safe                                                                    
                                                                                
The single most important thing to remember is to keep your troops alive at all
costs (simple, ain't it? It will increase their reaction, time units, health, 
etc.)( U can also write it with diskedit :) ). I can't stress the basic idea
enough - only by gaining experience your troops will be good enough for the 
later missions, and only by staying alive can they gain the neccessary 
experience (rebember diskedit? It's much easyer that way u know). The safety of
your troops should therefore always be upper most in your mind, especciallly in
the early missions, when they're weak and unprotected. Always think about pro-
tecting your squad from enemy fire before anything else. Although it's 
impossible to guarantee that your troops won't get shot, there are several ways
you can lesser the risks.                                                        
                                                                                
================================================================================
                                                                                
READ THIS FOR SURE !!!!                                                            
________________________________________________________________________________
                                                                                
* Always take your time when exploring unexplored territory. Never move a single
soldier into a new area when they they don't have enough Time Units left to move
out of it (or shoot the alien). ( For example, NEVER move a soldier through a 
door or aroun the corner unless your soldier has enough time to shoot and step
back out of trouble)(I can't say that it helps much, 'cause aliens can move too,
you know).                                                                      
________________________________________________________________________________
                                                                                
* Try to move your troops in pairs, and finish their moves facing different     
directions, so that aliens cannot sneak up on them (and kill them :( )         
 
________________________________________________________________________________
                                                                                
* Space your troops out. If your forces are clumped together a rouge shot may   
hit an innocent bystander (happened to me). Also, soldiers standing in a group 
can interfere with each other's lines of fire (they can't shoot then).          

________________________________________________________________________________
                                                                                
* Use whatever cover is available to hide your troops and protect them from 
fire. Try not to leave people standing out in the open - they'll be easy 
targets.                                                                        

________________________________________________________________________________
                                                                                
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                                                                                
3) Be Methodical
                                                                                 
It's very improtaint that you plah ahead and explore the battlefield carefully.
Thre's nothing worse than not being able to find the last alien (true) - you 
know he's out there somewhere, but youdon't know exactly where. With this in 
mind, use the map and look at where your transport has landed in relation to 
the rest of the map, then sweep your squad across it slowly. Always explore 
every area carefully as you go, so as not to miss any aliens. This way you can
be fairly confident that no aliens will creep up from "behind" your squad, 
between your soldiers and transport. This will also enable you to spot and deal
all the aliensin one sweep, and prevent you from missing any. When dealing with
larger UFOs it's best to cover exits and use rest of your soldiers to sweep the 
surrounding area. Once you've dealt with any aliens outside, you can then use 
the entire squad to explore the UFO itself. Remember, it's best to take things
slowly and extremely carefully - it not oly lessens the risks, but it saves you 
time in long run.
                                                                                
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                                                                                
4) Know the Controls
                                                                                
Be sure that you use the game's controls properly. This sounds stupidly obvious,
but it's surprisingly easy to forget about some of the more useful functions
while actually playing, so bear the following in mind:
________________________________________________________________________________
                                                                               
* Get into habit of using the Reserve Time Units buttons so that your soldiers
are ready for Opportunity Fire. This can often make the difference between 
killing and being killed, especially in the cramped confines of a UFO or a town.

________________________________________________________________________________

* Remember, that kneeling increases your soldiers chance of hitting by a small 
amount. It also makes them a smaller target. Be careful, though, because if 
there are walls or fences between the soldier and his target, kneeling can of-
ten break your line of sight.

________________________________________________________________________________

* Use the correct mode of fire for the situation. With autofire-capable weapons,
such as laser rifles, use autofire at any range up to about screen's width, and
aim shots beyond that. Only use snap shots when you don't have enough Time Units
left for the other modes. With single-shot weapons, especially those with sever-
ely limited ammo (such as small launchers), always use aimed fire unless you are 
at very short range - every shot counts with weapons like this, so it's impor-
tant to maximise your chances of hitting.

________________________________________________________________________________

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

5) Know the Battlefield

There are several types of missions you'll encounter in UFO, some of which can
occur on different terrains. In order of difficulty they are:
________________________________________________________________________________

* Crash Sites

  The most common type of mission, and normally the easyest. The best thing 
about crash sites is that younever have to attempt one at night. As the crash 
site remains "active" for at least 24 hours, simply wait until daylight before
landing your transport.

________________________________________________________________________________

* Ground Assaults

  These vary in difficulty depending on the size of the UFO and the time of day.
Since the aliens rarely hang around for too long, you have little control over
lightning conditions - you just have to go in there and do your best. However,
the benefits from capturing an undamaged UFO are considerable - they're the best
sources of Elerium-115, for a start. Always send an interceptor to hover over 
the landed UFO while your transport makes its way to the site, so that if it 
takes off in the meantime you can immediately shoot it down.
________________________________________________________________________________

* Terror Sites
 
  Thankfully, these are rare. With so many buildings, alleys and other hiding 
places, just finding the aliens can be a nightmare. These are also only missions
where you're under considerable time pressure - you have to stop the aliens as
quickly as possible in order to save local inhabitants - which can be a real 
pain. In addition, the sites are only once active for a short period of time, so
you have little choice as to time of day. However it's vitally importaint to 
stop terror sites wherever they occur, because they have a significant effect on
your monthly rating
________________________________________________________________________________

* Base Defence

  Once again, these are rare, but if aliens do discover one of your places, 
expect several attacks - when they find a base they don't forget where it is.
However, if you have designed your bases with defense in mind (sorry guys, but 
this was in the last issue), they shouldn't be too vulnerable. Just be sure to 
station your troops at all your bases.
________________________________________________________________________________

* Alien Bases

  These are vary dangerous, but can really boost your monthly rating. They also 
provide you with Alien Commanders (which you must capture to complete the game).
________________________________________________________________________________

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

6) Capture Aliens

To successfully complete UFO, you must capture living aliens and research them.
There are several "ranks" within the various major alien races, and each pro-
vides different information:
________________________________________________________________________________

* Alien Soldiers

The most common form of alien. Researching soldiers simply gives you more infor-
mation about the race and motivatios - a kind of supplement to the information 
you glean from alien autopsies.
________________________________________________________________________________

* Alien Medics

They often give you more information about aliens you have yet to research.
________________________________________________________________________________

* Alien Engineers

Each engineer you capture gives you detailed information about the various types
of UFO used by the aliens.
________________________________________________________________________________

* Alien Commanders

These are the aliens that enable you to finish the game. By researching captured
leaders and commanders, you not only learn about the Hyperwave Decoder and Psi
Lab base facilities, but gradually uncover the truth behind the alien attacks 
and the means by which you can take the fight to the enemy, dealing with the 
menace once and for all.
 The simpliest way to subdue the aliens is to use small launcher. The stun bomb
this weapon fires is explosive and covers a fairly large area, but is harmless
to your own troops, provided they're wearing effective armour (otherwise you'll
just knock them out). In addition, you can use the stun sticks, but these requi-
re you get up close to the alien, which is dangerous, or the psi amp, once 
you've got psionically trained troops.
 You'll only find the high rank aliens inside alien bases or the larger UFOs.
They normally stay in the control room or the bridge area. If you want to be 
sure of what you're capturing, use the mind probe on the target.
________________________________________________________________________________

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


Ok, I hope this helps you to play the game.

                                                  Schurick   
                                                             ~

P.S. If you have some sort of troubles, feel free to write to me in FIDONET.




--------------------------------------------------------------------------------
This file is shareware and may be distributed  as long as no payment is involved                                
--------------------------------------------------------------------------------
                       Schurick the Greatest & Mr. Bean Ltd.
